AI Insights · Timothy · January 2023
Top 5 Dynamic Games in Poland Q4 2022
Explore the performance of the top 5 dynamic games in Poland for Q4 2022, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the dynamic games market in Poland experienced notable trends across the top 5 applications. Here’s a closer look at how these apps performed in terms of weekly downloads, revenue, and active users.
Roblox saw a significant rise in weekly revenue, starting from approximately $83K at the beginning of October and peaking at around $192K by the end of December. Weekly downloads also grew steadily, with a notable spike from around 24K in mid-December to over 47K in the last week of the year. Active users remained strong, increasing from about 1.8M to over 2M by the end of the quarter.
EA SPORTS FC™ Mobile Soccer showed impressive growth in both weekly revenue and downloads. Revenue rose from about $6K at the start of October to around $23K by mid-December. Downloads saw a consistent upward trend, reaching a peak of approximately 51K in the week before Christmas. Active user numbers also surged, climbing from around 334K to a high of approximately 857K before slightly dipping to 739K at the end of December.
Pokémon GO exhibited fluctuating revenue figures, with a peak of around $42K in mid-October and a decline to about $22K by the end of December. Weekly downloads were relatively stable, hovering between 10K and 17K, with a slight increase towards the end of the quarter. Active user numbers, however, experienced a gradual decline from approximately 632K to 421K over the same period.
Gardenscapes experienced a steady increase in weekly revenue, starting from around $32K in late September and reaching approximately $50K by the end of December. Downloads followed a similar trend, growing from about 6.8K to nearly 18K during the same period. Active users also increased significantly, rising from around 65K to over 113K by the end of the quarter.
Lords Mobile: Kingdom Wars had a varied performance in terms of revenue, starting at around $41K and experiencing fluctuations throughout the quarter, ending at approximately $35K. Weekly downloads showed variability as well, with a peak of about 15K in mid-October and a dip to around 6.2K by mid-December. Active users saw a slight increase from approximately 36K at the beginning of October to around 36.3K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower for comprehensive insights into the app market.